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n  Subcultures can be distinctive because of the age, race, ethnicity, class, location, and/or gender of the members. The qualities that determine a subculture as distinct may be linguistic, aesthetic, religious, political, sexual, geographical, or a combination of factors. 

n  Members of a subculture often signal their membership through a distinctive and symbolic use of style, which includes fashions, mannerisms. They also live out particular relations to places.

n  The study of subcultures often consists of the study of symbolism attached to clothing, music and other visible affectations by members of subcultures, and also the ways in which these same symbols are interpreted by members of the dominant culture.

n  It may be difficult to identify certain subcultures because their style (particularly clothing and music) may be adopted by mass culture for commercial purposes. Businesses often seek to capitalize on the subversive allure of subcultures in search of cool, which remains valuable in the selling of any product.

n  This process of cultural appropriation may often result in the death or evolution of the subculture, as its members adopt new styles that appear alien to mainstream society. This process provides a constant stream of styles which may be commercially adopted.

n  Music-based subcultures are particularly vulnerable to this process, and so what may be considered a subculture at one stage in its history—such as jazz, goth, punk, hip hop and rave cultures—may represent mainstream taste within a short period of time.

n  Some subcultures reject or modify the importance of style, stressing membership through the adoption of an ideology which may be much more resistant to commercial exploitation.

n  The punk subculture's distinctive (and initially shocking) style of clothing was adopted by mass-market fashion companies once the subculture became a media interest.

 

n  Street fashion is a term used to describe fashion that is considered to have emerged not from studios, but from the grassroots. Street fashion is generally associated with youth culture, and is most often seen in major urban centres.

Most major youth subcultures have had an associated street fashion. Examples include:

*    Hippies

*    (denim, T-shirts, long hair, flower power and psychedelic imagery, flared trousers)

*    Teddy Boys

*    (drape jackets, drainpipe trousers, crepe shoes)

*    Punk fashion

*     (ripped clothing, safety pins, bondage, provocative T-shirt slogans)

*    Skinheads (short-cropped hair, fitted jeans, Ben Sherman button-up shirts, Fred Perry polo shirts, Harrington jackets, Dr. Martens boots)

*    Gothic fashion

*    (black clothing, heavy coats, big boots, makeup).

Hip hop fashion

n  As American rock and roll arrived in Great Britain a subculture grew around it. These youths were called Teddy boys. They wore drape suit with a country style tie, winklepicker shoes, drainpipe trousers, and Elvis Presley style slicked hair.

n  British youth divided into factions. There were the modern jazz kids, the trad jazz kids, the rock and roll teenagers and the skiffle craze. Coffee bars were a meeting place for all the types of youth and the coolest ones were in Soho, London, England.

n  In the 1960s subcultures in Great Britain included  Mods, Rockers, Bikers, hippies

n  In the 60s there was the Vietnam war to protest about, rebel against and avoid getting drafted into. The hippies' big year was 1967, the so called summer of love.

n  University students around the world had always been a minor subculture but, by the mid-60s, had become a major one.

n  Also during the 60s was the beginning of Hacker culture from the increased usage of computers at colleges. Students who were fascinated by the possibilities of computers, the telephone and technology in general began figuring out ways to make the technology more freely available or accessible.

n  In the 1970s the hippie, mod and rocker cultures were in a process of transformation which temporarily took on the name of freaks (openly embracing the image of strangeness and otherlyness).

n  there emerged a new subculture called skinheads. The "skins" or skinheads were anti-aesthetic, pro-basic, fiercely working class tough youths. They had the image of homophobia and racism and this image was often true although, paradoxically, they loved black Jamaican reggae, ska, and bluebeat.

n  Skinheads mainly began from 1969, as a development from the hard, headcase type of mods but, by the mid-70s, some crossover was happening between skins and the freak scene. This developed into the punk rock culture which became apparent from about 1975 onward. Punks managed to be both hardcases and tongue-in-cheek at the same time. The concept of Anarchism became fashionable.

n  Disco became a really significant centre of subculture from about 1975 onward.

n  in Great Britain  urban environments a form of street culture using freeform and semi-stacatto poetry combined with athletic break dancing was developing as the Hip hop and Rap subculture. In jazz jargon the word rap had always meant speech and conversation.

n  Rappers could attempt to outdo each other with their skillful rhymes. Rapping is also known as MCing, which is one of the four main elements of Hip hop: MCing, DJing, graffiti art, and breakdancing.

n  At the beginning of the 1980s one thing which actually became a real subculture was Goth. Gothic culture developed naturally enough, without too much media forcing. The goths are a culture of  gloomy romanticism . They have continued from the mid-80s to the 21st century with their roots reaching backward to the gothic-romantic movement of the late 18th and early 19th centuries.

n  The 1990s saw mostly a continuation of existing subcultures from the 80s. The music and clothes changed more than the sense of identity associated with the cultures. Dance music continued. Raves continued. Pop continued. Hip hop continued. Rock continued. Goth continued. Punks and Hippies were back. Sixties styles like Mod bands and psychedelia were revived and recycled.

n  The main new development of the 90s was on the internet As the 1980s ended and the 90s began Tim Berners Lee created HTML which made possible the World Wide Web. The web allowed internet subcultures to grow from tiny numbers of geeks, to big global online communities. These communities are as diverse in their preoccupations as any other subcultures. There are online gaming communities, online forums, online projects of all kinds, serious or frivolous.

 

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